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1. F&I Forums : Subsection for "dev sticky threads" ? - in Player Features and Ideas Discussion [original thread]
+1. This is a really good idea.
- by Tampopo Field - at 2014.05.16 10:57:00
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2. Ideas: High Sec Alterations. - in Player Features and Ideas Discussion [original thread]
Sabriz Adoudel wrote: Any corp that responds to a wardec in a way that causes them to hemorrhage members needs to be destroyed before its leadership can mistrain anyone else. Ideally, its CEO would be prevented from forming another corp for a p...
- by Tampopo Field - at 2014.05.15 09:35:00
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3. Ideas: High Sec Alterations. - in Player Features and Ideas Discussion [original thread]
Alternative Splicing wrote: You can already make a private channel for groups of people, so, I think that is more or less taken care of. Just being on some random chat channe land a mailing list doesn't really count. There is no unified "us"...
- by Tampopo Field - at 2014.05.15 09:30:00
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4. Ideas: High Sec Alterations. - in Player Features and Ideas Discussion [original thread]
Blitz Apollo wrote: Raise the cost or War-Dec's - Currently it cost's 50m ISK + x amount for each member over 51 topping out at 500mil. Our corporation of 45 therefore falls under the 50m ISK category. This is frankly pocket change for 99% of t...
- by Tampopo Field - at 2014.05.15 09:03:00
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5. Mission changes. What is truly needed for NPE - in Player Features and Ideas Discussion [original thread]
reserved
- by Tampopo Field - at 2014.05.15 08:04:00
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6. Mission changes. What is truly needed for NPE - in Player Features and Ideas Discussion [original thread]
Why is this change needed In the fanfest New Player Experience Vision presentation, we were shown what CCP plans to do to improve the new player experience. Contextual infromation, tooltips, moving away from tutorial missions for a less linear ...
- by Tampopo Field - at 2014.05.15 08:03:00
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7. Mission changes. What is truly needed for NPE - in Player Features and Ideas Discussion [original thread]
What this could do? Currently a very large portion of EVE playersbase are high sec PvEers. Within the current system they have very little incentive to form groups for their PvE activity. After all, like stated above, all low-to-mid level PvE a...
- by Tampopo Field - at 2014.05.15 08:03:00
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8. Mordus Legion Faction Ships - in EVE General Discussion [original thread]
Barghest Battleship Stingray. Orthus Cruiser Some sort of contemporary hoovercraftthingy. Garmur Frigate A mechanical lobster thingy with feelers. They all look pretty descent. The new Moa with the bird of prey look - not in Star Trek Kl...
- by Tampopo Field - at 2014.05.02 22:26:00
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9. The short and happy history of tiericide. From Inferno 1.0 to Rubicon 1.0. What ... - in Player Features and Ideas Discussion [original thread]
With the "alredy done" list done what remains to be done? The list of ship classes jet to be rebalanced. Combat Subcaps: -Pirate Faction Frigates (except SoE) -Covert Ops & Stealth Bombers -Assault Frigates? (depending on wheter the tweaks in...
- by Tampopo Field - at 2013.12.19 14:38:00
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10. The short and happy history of tiericide. From Inferno 1.0 to Rubicon 1.0. What ... - in Player Features and Ideas Discussion [original thread]
So what do I think should be rebalanced next? And why. Firstly the rebalance of all capitals and super capitals as well as the Heavy Interdictors ,which are mainly anti super capital ships should be postponed till later. Granted there seems to be...
- by Tampopo Field - at 2013.12.19 14:38:00
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11. The short and happy history of tiericide. From Inferno 1.0 to Rubicon 1.0. What ... - in Player Features and Ideas Discussion [original thread]
Crucible 1.1 -The rebalance of Assault Fregates. Though it could be called more of a tweak, hence the point of view mentioned above. -Ships Affected: Retribution, Vengeance, Harpy, Hawk, Enyo, Ishkur, Jaguar, and Wolf (total of 8). Inferno 1.0 -T...
- by Tampopo Field - at 2013.12.19 14:37:00
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12. The short and happy history of tiericide. From Inferno 1.0 to Rubicon 1.0. What ... - in Player Features and Ideas Discussion [original thread]
The history of the aptly named and well loved tiericide initiative, essentially meaning a list of which ships have been rebalanced and in which expansion, was nowhere to be found. Or maybe I just wasn't looking hard enough. Or failed to see someth...
- by Tampopo Field - at 2013.12.19 14:36:00
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13. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Continues from: https://forums.eveonline.com/default.aspx?g=posts&m=3878764#post3878764 4. Mines: Some deployable single use destruction would be fun. but to prevent them form becoing OP they might be best limited to jump capable ships, bu...
- by Tampopo Field - at 2013.11.15 13:10:00
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14. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
After reading through several pages of suggestions (too lazy to read all of them), I decided to make three different lists for suggested structures. The "Good" list for suggestions I think would work, the "Maybe, but there are some possible issues...
- by Tampopo Field - at 2013.11.15 13:09:00
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15. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Making light missilens a usable choise for Interceptors ir a really nice addition. However there are a few problems I see with the current proposed rebalance, mainly concerning the missile platforms. Firstly the mixed weapon system bonus on the A...
- by Tampopo Field - at 2013.10.06 09:59:00
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16. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
I think this might be my favourite feature in Rubicon. At least among the ones that have a thread going at the moment. Even though I really like proposed the Interceptor and the EAF rebalances as well as the new SOE ships. It's pretty mutch perfect.
- by Tampopo Field - at 2013.10.06 09:44:00
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17. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Increased range for neuts, webs, warp disruptors. These ships are looking a lot more attractive for nano gangs. The only problem that I can see from a cursory glance is the underwhelming 3% per level reduction to sig radius on the Hyena. It's see...
- by Tampopo Field - at 2013.10.06 09:40:00
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18. [Assault Frigates] How about redesigning their hull models too? - in Player Features and Ideas Discussion [original thread]
Those hulls are alredy in use by the Stealth bombers, though in somewhat modified form to make room for the torpedo launchers. Regardles of the altered appearance though, I see no reason to reuse the hulls in AFs. Also making the beautiful Vengean...
- by Tampopo Field - at 2013.10.06 09:21:00
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19. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
I'm assuming someone came up with these ships after the ATXI reward ships had their stats announced. Unlike the previous rewards of AFs and HACs on steroids, the new reward ships Chremoas and Moracha are completely unique in their function. With t...
- by Tampopo Field - at 2013.10.06 09:00:00
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20. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
For the most part I really like the new Command Ship models. The Nighthawk especially looks amazing. However the models themselves seem to be identical to the tech-1 models. Many of the tech-2 ships have slightly altered models. More fins, a few e...
- by Tampopo Field - at 2013.10.06 07:59:00
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